The left panel contains the following tabs:
MAT Library
also contains the items from your personal user library and is sorted based on a graph's assigned category.Meta Data
section containing the meta data for the active package.The right panel is called the Layering
panel and is divided into two sections.
The top section contains the Layer Stack. On the 3D asset, layers placed above in the Layer Stack
will be shown on top of those below.
Underneath the Layer Stack
is a toolbar where various masks, generators, effects, and filters can be applied. Additionally, layers can be created, removed, and grouped from this toolbar.
The bottom section is called the Layer Editor
. This section is context sensitive and will display options based on the type of layer or object that is currently selected. The following tabs are displayed here:
Tri Planar
, UV
, and Decal
can be chosen with additional settings for each mode.Element Layer
or Element Brush
. Exposed parameters can be controlled directly from this panel.Multi-Channel Brush
or Element Brush
. Properties such as the radius, spacing, and flow of the brush can be accessed here as well as access to InstaMAT's brush Dynamics
settings to control many attributes with pen properties or randomization.The central area of the Layering interface contains InstaMAT's physcally-based 3D Viewport
. The Viewport
is illuminated by an environment image providing realistic lighting and reflections when texturing assets. Many operations such as assigning materials, painting, and controlling masks and effects can be performed directly in the Viewport
using 3D gizmos. These gizmos allow for translation, rotation, and scaling operations in a way that is similar to many DCC applications.
Materials can quickly be assigned to objects in the scene by dragging them from the MAT Library and dropping them direcly onto the target submesh. This will automatically add a Mesh Mask to the newly-created layer.
InstaMAT's
Viewport
is shared between the various project-based UI layouts such as the Canvas interface or Materialize Image interface. To learn more about theViewport
, please read our dedicated article here.
The Layering Toolbar
is divided up into multiple sections and contains shortcuts to many of the various tools and layering functionality. The toolbar is organized into the following groups:
Viewport
or Image Viewer
). Additionally, the center view can be split to show both views at the same time.Output Log
and Dope Sheet
panels.