Generators can be used to add microdetails when creating materials using Material Layering or when applying textures to assets in Asset Texturing projects. The following example shows how a few generators can give this dry, sandy material a wet appearance.
To add a generator to a layer, select the layer and click the Add Generator
button located at the bottom of the Layer Stack or in the main toolbar. A contextual menu will appear allowing you to select a generator from one of your favorites, choose from a recently used generator, or pick one from the MAT Library using the Resource Picker panel.
Generators can be added to Multi-Channel Layers, Element Layers, Multi-Channel Brush Layers, and Element Brush Layers. Multiple generators can be added to the same layer. The order in which generators are assigned to a layer is significant; they will execute from bottom to top. To change the order, simply drag and drop a generator above or below another.
To remove a generator from a layer, select it in the Layer Stack
and press Delete. Alternatively, you can right click the generator and choose Delete
from the contextual menu.
Generators contain dynamic parameters that make it easy to adjust their visual characteristics. These parameters can be adjusted in the Generator Properties panel located below the Layer Stack.
The Layer Channels panel can adjust the influence a generator has on the individual channels of a layer. Generators can supply their information to multiple channels of a layer at the same time. Use the Blend Opacity
percentage slider and the Blend Mode
dropdown menu to control the influence a generator has on one or more channels.
The following video from our YouTube channel shows how to add additional details to a material using generators in a Material Layering project in InstaMAT Studio.