The Layer Stack
displays the layers of materials, masks, generators, filters, and effects that are applied to an asset. Layers will be applied to the asset in order from bottom to top. Therefore, the top layer will be applied last.
The following section is an overview of the Layer Stack
interface.
At the top above the Layer Stack
are two dropdown menus:
Layer Stack
. When working in a multi-material workflow, each material section can be adjusted individually.Layer Stack
. These widgets appear to the right when selecting or hovering over a layer in the stack.Underneath the Layer Stack
is a toolbar where various masks, generators, effects, and filters can be applied. Additionally, layers can be created, removed, and grouped from this toolbar. The following options are available:
Layer Stack
.For more information, please read our dedicated articles for Masks, Generators, Filters and Effects.
InstaMAT's Asset Texturing project provides an assortment of layer types:
To learn more, please read our dedicated article on layer types.
Each layer contains a set of channels which are defined in the channels section of the Layering Project Editor
. These channels contain various maps of information such as the Base Color, Roughness, Metalness, and Normal data.
Each channel is assigned an opacity and a blend mode, providing independent control over the blending of each layer on a per-channel basis. For example, a layer's Roughness channel could be set to 50% opacity, while the Base Color is set to 100%. This results in the layer's Roughness having a lesser effect on the end result while the Base Color remains unaffected. The same can be applied to a channel's blend mode.
There are two locations where a layer channel's opacity and blend mode can be adjusted:
Whenever a layer is selected or hovered over, its corresponding opacity and blend mode widgets appear to the right. These settings correspond with the selected channel in the Channel
dropdown above the Layer Stack
.
The Layer Channels
panel in the Layer Editor
provides access to a selected layer's channels and their data. Each channel has a widget with options to directly control its opacity and blend mode.
To learn more about the
Layer Channels
panel, please read our dedicated article here.
The following section overviews the various options for manipulating layers in the Layer Stack
.
Layers can be created from the Add New Layer
button located below the Layer Stack
. Once clicked, a layer type can be chosen from the popup menu. If a group is selected in the Layer Stack
, the newly added layer will automatically be added to that group.
To move a layer or set of layers, select them, then drag and drop them into position. To move a layer into a layer group, drag and drop the layer either onto the group or above/below a layer within that group. Reordering the layers will change the order in which layers are applied to the asset. The top layer will be applied last.
To select multiple layers, select a single layer by clicking on it in the Layer Stack
, then hold Shift and click on the final layer in the range of layers to be selected. All layers within that range will be selected.
To deselect a layer, hold Cmd/Ctrl and click on it in the Layer Stack
.
To duplicate a layer, select it, then right click and choose Duplicate Layer
from the contextual menu. Additionally, the keyboard shortcut Cmd/Ctrl + D will duplicate any selected layer.
The following are ways to temporarily hide layers from view:
Layer Stack
and click the revealed button.Toggle Visibility
from the contextual menu.Layers can be grouped with the following methods:
Add New Layer Group
button in the toolbar below the Layer Stack
.Add New Layer
button in the toolbar below the Layer Stack
and choose Layer Group
from the popup menu. Layers that are selected will automatically be added to this group.Layers and layer groups can be temporarily soloed so that only their outputs are visible on the asset. To solo a layer or group, right click the layer or grop in the Layer Stack
and choose Solo Layer Output
from the contextual menu.