The Canvas Toolbar
sits above the main Canvas view and provides shortcuts to many features and functions of the Canvas
interface. Each set of items is grouped together based on their functionality. This article goes into depth on each of these groups and items.
The Canvas Toolbar
is organized into the following groups:
Canvas
, Viewport
, or Image Viewer
)Output Log
and Dope Sheet
panels.Canvas
functionality and display options. The Undo History button is divided into two sections: Undo Button
, and Undo History Popup
. Clicking the left portion with the icon will perform an undo operation.
Additonally the keyboard shortcut Cmd/Ctrl + Z can be used to undo, and Shift + Cmd/Ctrl + Z will redo.
Clicking the downward arrow will open up the Undo History Popup
.
This popup displays the undo history for the active session. The order of the items are listed where the most recent action is at the bottom. Clicking on one of the items will undo back to the historical state where that operation took place. As long as no additional changes are made, clicking on future items at the bottom will restore and "redo" the subsequent actions until reaching the latest step.
This dropdown determines the global resolution, format, and video memory settings for the active graph.
The Global Execution Settings
dropdown controls the size and format of the active graph. Clicking the icon will maintain the same Width
and Height
values so that they are always equal.
The video memory information displays the total amount of video memory available to InstaMAT as well as how much of it InstaMAT is currently using. Use the Video Memory Budget
parameter to specify the video memory budget for InstaMAT.
Note: This is not a hard limit as certain graph executions cannot be constrainted. If a render operation would exceed the memory budget, InstaMAT Will free GPU resources of the current graph. This may resultin slower rendering performance when performing changes, as freed resources are required to be recomputed
The Global Seed
value sets the seed for all randomized parameters and attributes in the active graph. This is useful to quickly preview variations of the same material in an Element Graph. This seed value is also used when exporting graph outputs to disk.
Right Clicking the seed provides a contextual menu allowing to reset the number to InstaMAT's default seed value.
These items determine which view takes up the center area of the Canvas
interface. By clicking on the icon matching with the corresponding view, the interface will shift and reorganize accordingly. The icons correspond as follows:
Canvas
Viewport
Image Viewer
Additionally, the keyboard shortcut Option/Alt + C cycles through each option.
Switching the Viewport to the center view is a great way to quickly perform design reviews of your 3D assets and materials. To learn more, read our dedicated article on cycling the center view here.
These items provide shortcuts to common project management actions.
New Project
screen.These items provide access to the Mesh Baking
and Raytracing
panels.
These items provide access to the Output Log
and Dope Sheet
panels.
Output Log
panel.Dope Sheeet
panel. Use this panel to animate input parameters of the current project using keyframe interpolation.These items provide quick access to additional Canvas
tools and functions.
Canvas
. Cycle between smooth, angular, and straight lines.Canvas
feature a blue line on the bottom to signify that Link Category Mode is active.These items assist in diagnosing the performance and execution of the active graph.
Canvas
background and on individual nodes.To view timing information about a particular set of nodes, use Shift + Left Click to drag a selection over multiple. A table will appear in the Graph Object Editor displaying the name, format, size, and execution time of each node. Each column of the table is sortable making it easy to understand which portions of the graph take the most amount of compilation time. Additionally using the shortcut Cmd/Ctrl + A can be used to select all nodes in the active graph.
Canvas
node preview thumbnails. Toggling the speedometer to the right will prioritize rendering the node thumbnails. Toggling to the left prioritizes the Image Viewer
.