This page contains additions, changes and fixes to InstaMAT products. It's a living document that will be continuously updated after each release.
This release contains the following improvements and changes.
UX
FIXED: Cursor getting stuck when interacting with UIUI
FIXED: Search behavior when performing sequential searchesUI
FIXED: Global search hiding graph categories toolbar UIUI
IMPROVED: User Paths settings UI and custom packages handlingUI
ADDED: Option to export textures to a custom pathUI
ADDED: Maximum execution size settingUI
ADDED: Quality parameter when exporting textures to disk as JPGUI
ADDED: Support for graph Tags in Meta Data UIUI
ADDED: Deauthorization option through the Settings panelUI
FIXED: Several different input types errorsUI
FIXED: Translated strings typos and messagesUI
FIXED: Grayscale values not workingUI
FIXED: Color sliders from the color picker not workingUI
FIXED: Unsigned integers minimum range valuesUI
FIXED: Removed search persistency when saving blend fileUI
IMPROVED: Custom graphs category panelsUX
IMPROVED: Changed loading text to spinning iconUX
IMPROVED: Drawing gamma-corrected UI color picker to match visualized colors betterUX
IMPROVED: Disabled by default popup message when updating a graph instanceUX
IMPROVED: Immediately displaying instance settings when creating a new instanceUX
IMPROVED: Grayscale values as percentage slidersUX
IMPROVED: Automatically updating instance when update type is set to AutomaticUI
FIXED: UI jumps when modifying graph instanceUI
ADDED: Mesh preview for graph output nodesUI
IMPROVED: Search behavior with filters and local searchUI
IMPROVED: Name suggestions when creating graphs and instances to follow Unreal Engine styleUI
IMPROVED: Hiding texture settings if a graph does not output textureUI
FIXED: Invalid sliders values for some specific propertiesUI
FIXED: Incorrect minimum and maximum values for some specific propertiesUI
FIXED: Incorrect height of graph Tags UI elementUI
ADDED: Support for graph Tags in Meta Data UIUI
ADDED: Support for local searchUI
ADDED: Plugin iconUX
IMPROVED: Opening File Explorer/Finder when exporting textures to diskUX
IMPROVED: Using Content Browser when importing graphUX
IMPROVED: Using Content Browser when creating graph instanceUX
IMPROVED: User Path list modificationsUX
IMPROVED: Navigating Content Browser to InstaMAT Graph Instance object when creating new graph instanceThis release contains the following improvements and changes.
Layering
Mesh UV Shell Mask
and Mesh Polygon Mask
to create a mask based on a mesh UV shell and a mesh polygon selection. UV shells and polygons can be easily picked in the viewportMulti-Material (Unified)
modeMesh ID to Mask
Canvas and nodes
Symmetry Slice
to mirror an image over a planeTriangle Pattern
creates interesting irregular patterns of trianglesHex to Color
Blend
node by hiding advanced controlsMesh Set Normal
to assign vertex normals to a meshMesh Transfer Attribute
to transfer vertex attributes from one mesh to another by ray-casting or searchMesh Tile
for propreties such as normals, vertex colors and texture coordinatesMesh Target Scale
to automatically adjust the size of one mesh based on a target meshAuto Crop
for elongated shapesLevels
and Curves
have a new parameter to control the blend opacityMesh Subdivision
HDRI Compose
to compose two high-dynamic range imagesHDRI Convolute
to precompute HDRI convolutionsMesh Closest Point
to find the closest point to a mesh within a specified radiusArray of UInt32
Mesh Select Polygons By Volume
to select an array of polygons based on a 3D volumeMesh Select Polygons By Direction
to select an array of polygons based on a 3D directionMesh Extract By UV Shell
to extract a submesh based on the UV shellMesh Extract By Polygons
to extract a submesh based on an array of polygonsMesh Delete By Polygon
to delete an array of polygons from the meshMesh Polygon To Vertex Selection
to convert a polygon selection to a vertex selectionPointCloud from Mesh
to create a point cloud based on an array selectionMesh Calculate Normals
if the mesh contains a large number of degeneratesMesh Delete Degenerate Polygons
to remove degenerate polygons from the meshMesh Painting
in the canvasGeneral
Tutorials
Scatter Bake
, learn how to dynamically scatter meshes over a plane and use them for material designOld Grassy Pavement
, learn the basic workflows of Material Layering in this starter projectIntegrations and Plugins
InstaMAT for Blender
InstaMAT for Autodesk Maya
InstaMAT for Unity
InstaMAT for Unreal Engine
Localization
This release contains the following improvements and changes.
Localization — InstaMAT's user-interface is now localized with the help of AI translation.
Layering
Projection Mode
is now Tri Planar
.Canvas and nodes
Smooth
and Segment Count
parametersX
Mesh Baking:
Materialize Image
General
New tutorials