InstaMAT Studio's painting engine lets you paint directly onto the surface of a 3D model with multiple channels of material information. This article explains how to quickly get started with painting using InstaMAT Studio's Asset Texturing project.
To begin painting, a brush layer must be created. To create a brush layer:
Add Layer
button located either below the Layer Stack or in the main toolbar.Multi-Channel Brush
or an Element Brush
.Once added, the brush layer will appear in the Layer Stack
. With the layer selected, you can begin painting directly onto the mesh in the Viewport.
There are two types of brush layers in InstaMAT: Multi-Channel Brushes and Element Brushes.
Multi-Channel Brush
layers provide increased control over the texture information that is applied when painting. With the Layer Channels panel, brushes can be configured to paint with any of the available channels in the Asset Texturing project.
Each channel can be configured with an element, color, or image and has its own Blend Opacity
and Blend Mode
. Channels can be disabled for the brush by setting its Blend Opacity
to 0%.
To quickly set the
Blend Opacity
orBlend Mode
for all channels at the same time, hold Alt/Option while adjusting one of the channels.
Element Brush
layers simplify the process of applying a full material when texturing by directly mapping the outputs of an element to the channels for the brush. The Layer Channels
panel displays all dynamic parameters for the loaded element, making it easy to configure a material while painting.
Each output of the loaded element can be mapped to a particular channel for the brush.
The brush mask determines where texture information is applied for each paint stroke. A brush mask can be assigned using an element, grayscale value, or an image.
When using an element as a brush mask, the element's dynamic parameters appear for quick configuration to dial in the mask.
The brush mask's Brightness
, Contrast
, and Vignette
can quickly be adjusted from the dedicated widgets in the title bar of the Brush Mask
settings.
The Brush Properties panel provides access to the settings for the selected brush such as the radius, spacing, and flow as well as the brush dynamics settings to control many attributes with pen properties or randomization. Use this panel to configure the brush's behavior when applying strokes and to activate painting settings such as Symmetry
and Backface Culling
.
The radius and flow of a brush can be controlled directly in the 3D Viewport
with the following keyboard shortcuts:
InstaMAT's brush Dynamics
settings offer precise control over the application of paint strokes using a set of pen tablet properties or randomization. Increase the slider percentage to adjust the influence of the dynamics setting. Use this section to control brush properties such as Size
and Position
with pen properties such as pressure or tilt.
To learn more about brush dynamics, please read our article on the Brush Properties panel.
InstaMAT Studio makes it easy to paint straight lines even across corners. Simply click to place the first stroke, then hold Shift and click where the line should end.
The Paint Projector
, located in the Viewport
toolbar, can be used to project a material or an image onto the surface of a mesh. This can be useful when wanting to add additional texturing details or to help cover seams.
To learn more about using the
Paint Projector
, please read our dedicated article on Projection Painting.