Viewing transparency in the Viewport within InstMAT requires the definition of an opacity output. The method for defining an opacity output varies based on the project type utilized.

 In an Element Graph, any grayscale image from a file or output of a node can be used as an opacity mask. To create an opacity output in the Element Graph:
 In an Element Graph, any grayscale image from a file or output of a node can be used as an opacity mask. To create an opacity output in the Element Graph:
Quick Search is activated, enter “Opacity” in the search field.Expose 'Opacity' as graph output.The output will be displayed in the Graph Object Editor under the Outputs section, enabling opacity in the viewport.
 To enable opacity in the viewport for Asset Texturing or Material Layering projects:
 To enable opacity in the viewport for Asset Texturing or Material Layering projects:
Channels section, click  Add Channel.Opacity option.
Multi-Channel Layer to your project.Opacity channel widget to configure the opacity mask.Adding an opacity channel to a layer-based project applies it to all material sections.
InstaMAT interprets opacity and mask outputs differently. A mask output is binary—pixels are either black or white. White pixels remain visible, while black pixels are hidden. In contrast, opacity uses grayscale values to smoothly adjust the transparency of selected areas.