The Dope Sheet
makes it possible to animate node parameters directly within InstaMAT Studio with keyframes. Once animated, InstaMAT can capture content from either the Viewport or the Image Viewer to render videos.
The Dope Sheet
can be enabled by clicking the Show Dope Sheet
button in the main toolbar, or by going to Window > Dope Sheet
from the main menu. Once enabled, it will appear the the bottom of the main InstaMAT Studio UI below the center view area.
In order to animate a node parameter in the Canvas, it first must be exposed as a graph input. Graph inputs can be exposed in two ways:
Expose as Input Parameter
from the contextual menuExpose <Input Name> as graph input
.Once the parameter has been exposed, click an empty space in the graph to view its exposed parameters in the Graph Object Editor
. Right-click a graph input and choose Add Keyframe to Dope Sheet
. This will insert a keyframe with the current parameter value at the position of the Dope Sheet's
playhead.
The following exlains how to adjust the timeline settings for the Dope Sheet
and animation.
The length of the timeline can be adjusted with the Duration
setting located in the top left corner of the Dope Sheet's
toolbar.
The loop area determines the section of the timeline that will continuously repeat during playback in InstaMAT Studio. It also sets the in and out points of the animation when rendering to video.
To set the loop area, drag the blue start and end handles directly below the frame markers along the top of the Dope Sheet
.
The timeline's framerate can be adjusted with the FPS
(Frames Per-Second) setting located in the top left corner of the Dope Sheet's
toolbar.
The horizontal and vertical zoom of the timeline can be manipulated in two ways:
Zoom Controls
button in the Dope Sheet's
toolbar and use the sliders to manipulate the zoom settings.The following section explains how to manipulate keyframes in the Dope Sheet
.
To move a keyframe, left-click and drag the diamond symbol for the keyframe forwards or backwards in the timeline.
To delete a keyframe, right-click the diamond symbol for the keyframe and select Remove This Keyframe
from the contextual menu.
To adjust the timing between keyframes, use the toggle next to a keyframe parameter to expand the bezier curve area. Click on one of the keyframe circles to show a keyframe's bezier handles.
It is possible to create intermediate keyframes by double-clicking the bezier interpolation spline.
InstaMAT Studio is able to capture the playback of the Viewport or the Image Viewer to render out animations to video.
To capture a video:
Playback Capture Settings
button in the Dope Sheet's
toolbar.Playback Capture
.Output Path
where InstaMAT will save the video file.Viewport
or the Image Viewer
as the Capture Source
.By default, InstaMAT will capture the video using the dimensions of either the Viewport
or the Image Viewer
depending on the chosen Capture Source
. To provide a specific resolution for the video's dimensions, enable Custom Resolution
and provide the Width
and Height
in pixels.