To texture your Blender assets for renders or game engines you can either use InstaMAT Studio, or the intergration InstaMAT for Blender.
The most sophisticated way to texture your assets is by using InstaMAT Studio's Layering project type. It's especially designed as an easily accessible solution. In a Layering project you have everything you need to texture your assets; from over 1000 ready-to-use PBR materials, to procedural masks and handpainting.
Simply export your asset from Blender using a supported file format like .fbx, .obj or .gltf, start InstaMAT and create a new Layering project. Import your asset and begin texturing.
After importing your asset, you can start right away! There is also a tutorial project which you can use to learn the workflow:
For more information on how to setup a Layering project and how to get started, please read our article on Creating Your First Layering Project.
InstaMAT for Blender makes it easy to use materials from both InstaMAT's built-in library and those created in InstaMAT Studio. Moreover, each material from InstaMAT's library contains a set of dynamic parameters that allow you to quickly tweak a material's appearance directly from within Blender.
To learn how to install InstaMAT for Blender, please read the installation instructions in our dedicated article for the integration.
You can learn more about InstaMAT for Blender on our YouTube Channel. This video shows how to install the integration, as well as how to import and configure your first InstaMAT material.