InstaMAT Studio allows you to create custom masks with the Element Graph that you can use in Asset Texturing projects.
To create a mesh mask that automatically works in Asset Texturing projects, the Element Graph must be configured properly. This involves creating specific inputs, outputs, and setting a specific project category.
The graph must have the following inputs:
ElementMesh input with the name "Mesh".Enum input with the name "MeshRenderMode.
By Material and By Submesh.ElementString input with the name "MeshRenderFilter".
* initially to include all meshes by default.The graph must have a ElementImageGray output with the name "Mask".
The graph project must have its category set to "Mesh/Mask".
A quick way to create the proper graph inputs for the mask is to bring in a Mesh Mask node and expose its inputs. The Mesh Mask node does not need to be connected to any other nodes in the graph.
In this example you can see that the Mesh Render Mode and Mesh Render Filter inputs have been exposed from a disconnected Mesh Mask node while the Mesh input is used for further processing in the graph.

Once created, the mask can now be used in Asset Texturing projects by doing the following:
Add Mask button and select Pick from library... from the dropdown menu.Note: If the mask is in the current package, make sure the
Show Objects from the Current Packagefilter is selected in the Resource Picker's toolbar.