InstaMAT for Autodesk 3ds Max enables you to create and tweak procedural assets generated in InstaMAT Studio such as textures and meshes within 3ds Max.
InstaMAT for Autodesk 3ds Max runs on Windows, and the current supported version is 3ds Max 2026.
Our development team strives to implement support for the most recent software release at the earliest possible opportunity. If you encounter any issues, we’d love to hear from you! Please share your feedback on our community forum.
The following prerequisites must be met in order to use InstaMAT for Autodesk 3ds Max.
InstaMAT for 3ds Max requires the latest version of InstaMAT Studio installed and authorized.
InstaMAT has been built on Windows using Visual Studio 2022 and requires the installation of the Visual C++ Redistributables for Visual Studio 2022. If you have already installed Visual Studio 2022 or later on your workstation, the installation of the Visual Studio 2022 redistributables is not necessary.
InstaMAT for Autodesk 3ds Max is available to download in the InstaMAT License Management Web App under the Your Files
section of the home page.
To Install InstaMAT for Autodesk 3ds Max you need to manually copy the files from the InstaMAT for Autodesk 3ds Max.zip
archive to the 3ds Max startup scripts folder.
\Users\AppData\Local\Autodesk\3dsMax\<3dsmax-version>\<3dsmax-language>\scripts\startup
.InstaMAT for Autodesk 3ds Max.zip
archive.The installation process for InstaMAT for 3ds Max is now complete.
Materials from the InstaMAT Library can be found in the InstaMAT Library Browser
window via the main menu InstaMAT
> Open InstaMAT Browser Window
InstaMAT for Autodesk 3ds Max will display a larger preview of the material. To create a new instance of this material click Create Instance
.
InstaMAT for Autodesk 3ds Max will automatically create the nodes necessary to configure the material, and the InstaMAT Instances
window will be brought into focus.
Before importing a material, make sure that your memory budget is set up correctly. It is adivsable to provide as much memory as possible to InstaMAT to allow for fast executions. InstaMAT will release the memory once an execution has finished. You can configure the memory budget in the InstaMAT Settings window. Currently not all platforms support proper automatic detection of available video memory.
Once you import a material, you can customize its inputs in the InstaMAT Instances
window found from the menu InstaMAT
> Open InstaMAT Instances Window
. All InstaMAT instances are listed at the top of the window. Select an instance to modify it.
Materials from InstaMAT's library are tweakable through the settings of the instance. These settings include general parameters such as the material's resolution, execution format, and the seed as well as material-specific parameters to adjust its physical characteristics.
Adjusting a parameter will result in a re-execution of InstaMAT and a regeneration of the material will appear with the updates applied. This behavior can be configured with the Update Type
drop down menu. Setting the Update Type
to Manual Full Resolution
allows multiple parameters to be adjusted before manually triggering an update with the Update Instance
button below.
To remove or delete a specific Graph Instance from the scene or project, right-click on the instance in the list above, and click Delete
. This will effectivelly remove all contents of that Instance from the scene.
User paths make it possible to provide access to custom nodes, materials, and projects in the Library Browser
window. User paths can be configured in the InstaMAT Settings
window under the Path Settings
section. To add a user path, click the Add
button.
In order to add custom assets, they must be in an InstaMAT Package (.IMP) file created in InstaMAT Studio and nested in a Library
subdirectory. For example: ~/Username/Documents/MyCustomUserPath/Library
.
Once added, custom assets can be found in the User
tab in the Library Browser
window.
When adding a user path location, be sure to select the parent directory containing the
Library
subfolder and not theLibrary
subfolder itself. InstaMAT for 3ds Max will automatically detect the subfolder to locate the custom InstaMAT Packages inside.
To learn more about user paths and adding assets to a user library, please visit our dedicated article here.