InstaMAT for Autodesk Maya enables you to create and tweak procedural assets generated in InstaMAT Studio such as textures and meshes within Maya.
InstaMAT for Autodesk Maya is available to download in the InstaMAT License Management Web App under the Your Files
section of the home page.
InstaMAT for Autodesk Maya always supports the latest Maya version on both Windows and macOS on the market. Support for the latest Maya version is typically added shortly after the official release. The plugin is maintained to be fully compatible with the newest version only.
InstaMAT for Autodesk Maya requires an installed and authorized version of InstaMAT Studio.
To install InstaMAT for Autodesk Maya you need to manually copy files from the InstaMAT_Maya.zip
file to the Maya plugins directory.
plug-ins
folder but not the plug-ins
folder itself, then create it. You can typically find the Maya plug-in directory in the following locations:Platform | Path |
---|---|
Windows | \Users\ <username> \Documents\maya\ <version> \plug-ins |
MacOS | /Users/<username> /Library/Preferences/Autodesk/maya/<version> /plug-ins/ |
Linux | $HOME/maya/<version> /plug-ins/ |
Note for MacOS: The Library folder is hidden by default. You can use Cmd + Shift + . to show hidden files in the Finder. Alternatively, you can use the
Go To Folder
feature using Cmd + Shift + G to naviagte to the folder directly.
Extract the InstaMAT_Maya.zip
archive.
Select and copy the following two extracted files:
InstaMAT
InstaMAT_MayaIntegration.py
Copy the two selected files to the plug-ins
folder.
Once installed, the add-on needs to be enabled. This can be done through Maya's Plug-in Manager.
Launch Maya and open the Plug-in Manager through main menu, Windows
> Settings/Preferences
> Plug-in Manager
.
Once the window has been openend, locate the InstaMAT_MayaIntegration.py
entry and check both checkboxes for Loaded
and Auto load
.
The InstaMAT plugin is now loaded and ready to be configured.
Note for MacOS: Loading the native library might need permission as the plug-in is currently not notarized. Once the plugin is being initialized MacOS will notify you that it's not loadable. Navigate to your System Settings and permit the load under the
Privacy & Security
tab.
To finish the installation, the following paths need to be provided:
~/Username/Documents/InstaMAT
Once the paths have been entered, the installation process for InstaMAT for Autodesk Maya is now complete. To configure the paths, open the settings via the main menu InstaMAT
> Settings
.
Materials from the InstaMAT Library can be found in the Library Browser
window via the main menu InstaMAT
> Library Browser
InstaMAT for Autodesk Maya will display a larger preview of the material. To create a new instance of this material click Create Instance
.
InstaMAT for Autodesk Maya will automatically create the nodes necessary to configure the material in Maya.
Before importing a material, make sure that your memory budget is setup correctly. It is adivsable to provide as much memory as possible to InstaMAT to allow for fast executions. InstaMAT will release the memory once an execution finished. You can configure the memory budget in the InstaMAT Settings window. Currently not all platforms support proper automatic detection of available video ram.
To configure the material, open the Hypershade Window
. You can find all InstaMAT instances listed under Textures
. Select the newly created instance.
Materials from InstaMAT's library are tweakable through the settings of the instance. These settings include general prameters such as the material's resolution, execution format, and the seed as well as material-specific parameters to adjust its physical characteristics.
Adjusting a parameter will result in a re-execution of InstaMAT and a regeneration of the material will appear with the updates applied.
Increasing the material's resolution and Execution Format
can increase the processing time for a material to update. For this, InstaMAT for Autodesk Maya provides a preview mode with a predefined Preview Width
and Preview Height
found in the InstaMAT Settings Window
. To use the preview mode, check the Enable Preview Mode
checkbox.
To connect the InstaMAT material to a material in your scene automatically, click the Connect to Material
button on the InstaMAT instance settings panel.
The recommended execution format is
Normalized8
. When tweaking parameters, enable the preview mode for faster re-rendering of the material.
Textures can be directly exported from within the graph instance. InstaMAT for Autodesk Maya supports exporting textures to the following file formats: